Reiss, “ A Semantic Approach To Autonomous Mixing," Online version, Journal on the Art of Record Production (JARP), Issue 8, Dec. Reiss, " Reduction of quantization noise via periodic code for oversampled input signals and the corresponding optimal code design," Digital Signal Processing, p. McAlpine, " Selective Adaptation to 'Oddball' Sounds by the Human Auditory System," The Journal of Neuroscience, 34 (5), pp. Reiss, " An Inter-Language Study of Musical Timbre Semantic Dimensions and their Acoustic Correlates," Music Perception, V. Reiss, " An Interlanguage Unification of Musical Timbre: Bridging Semantic, Perceptual and Acoustic Dimensions," Music Perception, v32 (4), April 2015. Reiss, ' Autonomous multitrack equalisation based on masking reduction,' Journal of the Audio Engineering Society, vol. Reiss, ' Intelligent Multitrack Dynamic Range Compression,' Journal of the Audio Engineering Society, vol 63 (6), June 2015. Reiss, ' Analysis of Peer Reviews in Music Production,' Journal on the Art of Record Production, vol. Cavallaro, ' Audio Fingerprinting for Multi-Device Self-Localisation,' IEEE Transactions on Audio, Speech and Language Processing, 23 (10), p. Cavallaro, ' Self-Localization of Ad-hoc Arrays Using Time Difference of Arrivals,' IEEE Transactions on Signal Processing, 64 (4), Feb., 2016. Stockman, ' What do your footsteps sound like? An investigation on interactive footstep sounds adjustment,' Applied Acoustics, 2016. Reiss, ' All About Audio Equalization: Solutions and Frontiers,'Īpplied Sciences, special issue on Audio Signal Processing, 6 (5), May 2016. Cavallaro, ' An Iterative Approach to Source Counting and Localization Using Two Distant Microphones,' IEEE/ACM Transactions on Audio, Speech and Language Processing, 24 (6), June 2016. Cavallaro, ' Over-Determined Source Separation and Localization Using Distributed Microphones,' IEEE/ACM Transactions on Audio, Speech and Language Processing, vol. Reiss, ' A meta-analysis of high resolution audio perceptual evaluation,' Journal of the Audio Engineering Society, vol. Reiss, ' A machine learning approach to design and evaluation of intelligent artificial reverberation,' J. Reiss, ' Perceptual evaluation and analysis of reverberation in multitrack music production,' J. Reiss, ' User Preference on Artificial Reverberation and Delay Time Parameters,' J. Definitive publisher-authenticated version at Reiss ' Rearrangement of timbre space due to background noise: behavioural evidence and acoustic correlates,' Acta Acustica united with Acustica, 103 (2), 288-298, 2017. Reiss, ' Sound Synthesis of Objects Swinging through Air Using Physical Models,' Applied Sciences, v. Reiss, ' Perceptual Evaluation of Synthesized Sound Effects,' ACM Transactions on Applied Perception, 15 (2), April 2018 Brandtsegg, ' Applications of cross-adaptive audio effects: automatic mixing, live performance and everything in between,' Frontiers in Digital Humanities, 5 (17), 28 June 2018 Reiss, ' Creating Real-Time Aeroacoustic Sound Effects Using Physically Derived Models,' Journal of the Audio Engineering Society, 66 (7/8), pp. Reiss, ' TDCS: a new scheduling framework for real-time multimedia OS,' International Journal of Parallel, Emergent and Distributed Systems, v35 (3), 2020 Reiss, ' Real-Time Sound Synthesis of Audience Applause,' Journal of the Audio Engineering Society, 68 (4), pp. D., Deep learning for black-box modeling of audio effects. Reiss et al., Interactive Audio Augmented Reality in Participatory Performance, Frontiers in Virtual Reality, 1 (46), 2021 Reiss, Guitar Effects Recognition and Parameter Estimation with Convolutional Neural Networks, Journal of the Audio Engineering Society, 69 (7/8), July 2021 Reiss, ' Reverse engineering of a recording mix with differentiable digital signal processing,' Journal of the Acoustical Society of America 150 (1), 608-619, 2021 Reiss, ' Real-Time Binaural Room Modeling for Augmented Reality Applications,' Journal of the Audio Engineering Society, 69 (11), Nov. Choi et al., ' Conditioned source separation by attentively aggregating frequency transformation with self-conditioning', Journal of the Audio Engineering Society, vol. Reiss, " Semantic Music Production: A Meta-Study," J. Reiss, " Style Transfer of Audio Effects with Differentiable Signal Processing," J.
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If you have any questions about the AntiLaser Priority system or any of the products or services we offer, give us a call at 91 or send us an e-mail using our contact page. We design our AL Priority defense solutions on a client-by-client basis, and most take about two days to install, configure and test. If you are looking for the ultimate protection against radar and laser speed traps, drop by Adrenaline Autosound in Clayton and speak with a member of our team. The ALP Radar and Laser System Provides Maximum Protection Finally, updates for new Lidar information can be uploaded through the app or via a USB port that we conveniently install in your vehicle. The smartphone app also allows for quick and easy configuration of the dozens of display and warning options built into the system. It provides two-way communication with your iPhone or Android-based smartphone for warnings when radar or laser is detected. Register your product online to be informed about our latest news and updates. Extend your ALP system with radar detection and GPS based functions. Contact your ALP retailor for a compatible GPS receiver. The Bluetooth option is also standard in most of our installations. Compatible radar devices are: BEL 975, BEL STiR, BEL STiR-M, SHADOW STEALTH, VALENTINE 1. The system includes large, loud warning speaker that we mount securely under your dash. AL Priorities’ HiFi Control set is required when Radar is added. We can integrate the panel into your center console neatly and discretely. Inside the vehicle, the ALP radar and laser system comes with a compact control panel. Laser and Radar Detector Control and Configuration AL Priority offers conventional analog or DSP radar receivers, and for the relatively small difference in price, our clients choose the DSP units for their improved sensitivity. Almost every client choose the Net Radar option to detect X, K and Ka-band radar guns. To protect against laser from the rear, we use a pair of transceivers. Most of the systems we install include three laser transceivers mounted discretely in the front grille or bumper area of your vehicle. While the AL Priority system is designed to be modular, our clients have similar concerns, and most choose similar solutions. Don’t fret…laser defense systems are not legal in all countries, so they “play” with the wording. If you visit the AL Priority website, you’ll notice that the company markets the core system as a laser parking sensor system. Now on their 12th generation of laser sensors, the system is widely considered to be the best available. For more than 20 years, AL Priority has been refining their technologies. AL Priority is a modular defense system designed to provide the highest levels of protection against radar and Lidar guns. When it comes to the best speed trap protection possible, automotive enthusiasts in the Raleigh area choose the ALP radar and laser system from Adrenaline Autosound. Viewers in the US will have to wait until eight days after the season finale airs on The CW. Non-US viewers will be able to watch season 5 the day after new episodes air during the summer of 2021. This big break in the middle of Riverdale season 5 obviously has some big implications for when the new season will be available on Netflix. When is Riverdale season 5 coming out on Netflix? In other words, no Riverdale for three full months. So, if we’re right about the Riverdale season 5 midseason finale, we’re going to be without new episodes of the series for, gulp, April, May, and June. While we don’t know the official date that Riverdale season 5 starts the midseason break, we do know the date of the Riverdale season 5 midseason premiere.Īccording to the press release, Riverdale season 5 will be back with a new episode on July 7. We’ll let you know if that’s the date that Riverdale season 5 officially starts the hiatus. I’m assuming that means the last episode of Riverdale season 5 before the midseason break will air on March 31. So, we know that the break will start before that point. The CW confirmed a new show, Kung Fu, premieres on Wednesday, April 7, in the Riverdale timeslot. We can expect another four episodes, at least, before the midseason break starts, and it could be more like five or six episodes. So, we’re six episodes into Riverdale season 5 right now. The CW did not announce the official date for that break to begin, but we’re expecting it to be a little more or less than halfway through the season. The good news is that Riverdale season 5 still has several episodes to air before that big break starts. When is Riverdale season 5 midseason break? When will that break be? How long will it be? We shared everything we know below. Now, there’s going to be another long break in the middle of the season. We waited so much longer than usual for the premiere of Riverdale season 5 because of the pandemic and production delays. The CW confirmed the “pre-planned hiatus” in a press release. Riverdale season 5 is currently set to take a big break in the middle of the season, according to Decider’s Alex Zalben. Bughead fans are about to be hit with bad Riverdaleseason 5 news for the second time in two weeks. Also, although it is not required, I'd appreciate a link back to this web site if you choose to distribute the program. This means that you can pretty much do anything you want with it short of claiming the work as your own. Maybe I'll write a direct draw version one day.Īs of version 1.05, an open source version, this program uses the zlib license. However, I'm not going to do anything about it. There's a bit of flickering, and that's because of the quick and dirty GDI drawing code. Since the game is so simple, no installation needed - just run the executable directly.Įxecution speed on an old PIII/733 was acceptable. It's a plain zip file containing a single executable. If you want to waste some time playing, you can download the compiled version here. The game logic looks like it's working properly. The bubbles used to be square blocks (because I was lazy) instead of actual round bubbles, but as of version 1.04, the bubbles are ray-traced phong-shaded super-sampled spheres (I.E. I did it this way because the windows compile is more a test harness for the game logic than anything else. The code isn't the greatest, and the drawing is all done using win32 GDI calls (no MFC, no frameworks, just pure win32 GDI). What's important is that the gameplay is quite addictive. I keep track of the moves and averages, and it is possible for the game to end. There really isn't any point to the game. Other differences are that the game is played on a 12 x 12 grid, and there's no sound. This has the effect of making the game last a lot longer. The biggest difference is the addition of new playing blocks dropping down in a row, instead of new playing blocks only coming from the left. This version behaves slightly differently since I decided that if I was going to write it, I wanted to play it the way I liked. Personally, I think it looks and plays better too, but my opinion is obviously biased. A search on google for " bubble breaker" turns up a bunch of results, but this version has the advantage of being completely free (not a trial, not shareware, but completely free as in open source). Initially, I couldn't find a version for windows (because I didn't remember what the game was called), so I wrote one myself. This is a clone of the bubble breaker game I found on an IPAQ running windows mobile (the most exact PC clone I've found is KDI's Jawbreaker). Free extended clone of bubble breaker game Bubble Breaker Game Xiangling’s Skill can be dash canceled, and should be in rotations that are limited by Xiangling’s Skill cooldown (particularly Childe and Kokomi teams). A single hit from Guoba does about as much damage as a single hit from Pyronado, but he has the disadvantage of being stuck wherever you drop him unless used with an Anemo grouper, and a tendency to mistarget even when he should be within range of an enemy. Xiangling’s Skill is her second-most important Talent to level. After 2 seconds, Guoba starts breathing fire at an opponent, dealing AoE Pyro DMG every 1.5 seconds 4 times. Refers to executing the given amount of Normal Attacks in a string. weapon, artifact set, etc.) for a given unit or team composition. More information on the KQM TCL here.īest in Slot. Property by which an ability uses the stats present on a character during the casting of the ability throughout its duration. Generally refers to any invisible timers in the game for a particular event, usually used in the context of Elemental application. Refers to damage that can hit multiple enemies simultaneously. Refers to damage that is highly, if not totally, concentrated on one enemy. Refers to units who can provide utility such as buffing, shielding, and/or healing in order to empower the DPS character(s) or to function comfortably. Refers to units who facilitate the elemental aura required for their teammates to proc reactions ‘enabling’ them to deal more damage. Refers to units who are responsible for a respectable bulk of the damage on a team. Important factors to consider for those still choosing whether to build Xiangling:Įxplanation of terms used (in context of this guide) Term This guide will aim to teach you how to build and play Xiangling based on these factors and other specific synergies and nuances, rather than simply listing out instructions for every team possible. Xiangling’s build and playstyle will vary significantly between teams, depending on the buffs, Energy, and reactions available to her in these teams. She is valuable both as a reaction trigger for the sake of her own damage, and as one of the best sources of Pyro aura in the game. Her damage can almost all be dealt from off-field, but it is enough to build a team around and enough to carry you through the hardest content in Genshin. His album “Pete” won the 1997 Grammy Award for best traditional folk album, an award he also won in 2009 for “At 89.” New audiences were introduced to Seeger’s music when Bruce Springsteen devoted an entire 2006 album to Seeger songs.Once downloaded from the net, Malan’s story fills a whopping 21 pages brimming with the antics of musical heroes and villains who have either lived off the song or struggled in poverty despite its success. In 1996, he was inducted into the Rock and Roll Hall of Fame and won a Grammy Lifetime Achievement Award. Seeger was widely honored during the later years of his life, winning both the National Medal of the Arts and the Kennedy Center Honors in 1994. Since the end of the 1960s, Seeger has been increasingly involved in the environment movement, another source of inspiration.Īmong some of Seeger’s other hit songs are "Kisses Sweeter Than Wine" (written with The Weavers), "Wimoweh" (written with The Weavers and based on the African song “Mbube”, by Soloman Linda), and "Turn! Turn! Turn! (To Everything There Is A Season"), a number one hit for The Byrds in 1965. The song quickly became the anthem of the movement. Inspired by the movement, Seeger wrote “We Shall Overcome”, based on an old spiritual. Pete Seeger has always been a socially conscious songwriter. In 1961 he was found guilty and sentenced to ten years in prison, but on appeal his case was dismissed on a technicality. In the following year he wrote "Where Have All The Flowers Gone" and was indicted for contempt of Congress. Soon the Weavers became blacklisted and in 1955 Pete Seeger was called before the House Un-American Activities Committee (HUAC). Seeger had joined the Communist Party in 1942 and remained a member until around 1950, and in the fierce political climate that started in the late 1940s, he became increasingly under attack. The Weavers had hit recordings with the traditional song "On Top Of Old Smoky" and with Lead Belly's "Goodnight, Irene", but their left wing politics quickly became a point of controversy. In 1949, he joined with Lee Hays, Ronnie Gilbert, and Fred Hellerman to form The Weavers, one of the most successful and influential folk music groups ever. For the next two years he explored the world of folk music, meeting musicians like Huddie “Lead Belly” Ledbetter and Woody Guthrie, and in 1940 he and Guthrie, along with Lee Hays, Sonny Terry and Brownie McGhee, founded the Almanac Singers. Pete Seeger attended Harvard College for two years, where he studied sociology, but he dropped out in 1938. His half-brother Mike Seeger and half-sister Peggy Seeger also became distinguished folk musicians. Charles Seeger's second wife, Pete Seeger's stepmother, was the important avant-garde composer and compiler of folk songs Ruth Crawford Seeger. He was also constantly enmeshed in controversy because of his leftist political views. His father Charles Seeger was one of the great figures of American musicology and ethnomusicology, an enthusiastic scholar of folk music and a proselyte for what he called "Proleterian Music". He grew up in an environment full of music and aggressive left-wing politics. Pete Seeger was born in New York City on May 3, 1919. I don't like that you can freeze to death in Heroine's Quest: yeah it's realistic but too much realism doesn't always make for the best game design. Quest For Infamy is full screen, whereas Heroine's Quest isn't. All you need to do is talk to people at first, and the challenges you get are reasonable for your beginner stats. Quest For Infamy does a much better job of easing newcomers into the game. Not a nice way to start the game for newcomers. And then a thief steals everything you have. Then you have to go out into the wilderness and save a man who has fallen unconscious in the woods even though it's difficult to get far without freezing. And you can't get healing potions at the beginning of the game. First, there's no food anywhere in town and you have to find some before you freeze/starve to death, and you do it at the beginning of the game when you haven't had a chance to increase your stats. Heroine's Quest throws some difficult challenges at you right off the bat. But both Crystal Shards and Infamous Quests did what they set out to do, and they did it very well. In Quest For Infamy, you're just kind of a rogue and a selfish person: where you become a hero only because it's what you have to do to help yourself. The fact that you're a woman doesn't make a single change in the premise. In Heroine's Quest, you're still trying to be the hero. Well this is a difficult comparison, if not an impossible one. Highlights include the music for wandering the valley at night, Jerrod's apothecary theme, and the Tyr end-game music.Ħ: The story. Infamous Quest games, on the other hand, have amazing soundtracks thanks to composer James Mulvale. The only piece of music that I really love though is the Gastropnir theme. Heroine's Quest has solid music all around. Both games have very nice VGA-style artwork and your classic point-and-click interface.ĥ: The music. I mainly enjoy the sarcastic comments from the narrator.Ĥ. The humor is dirtier and cruder than "Quest For Glory" but I enjoy it. Quest For Infamy has humor, and lots of it. One highlight you may not know of is as a rogue, when you go to Gastropnir for the final battle and Thrivaldi can tie you up, you and Thrivaldi can sing a Queen song together. But the talking trolls generate some humorous idiocy. The humor: Heroine's Quest's biggest weakness is its humor. And I love James Mulvale as the narrator, which makes this a difficult choice.ģ. There's still room for even more improvement, but I find the voice acting in this game to be very charming and the really bad voices (The Morroi, the unnamed townspeople) are mainly minor characters. Their voice acting in this game is a huge improvement compared to their previous works. With Quest For Infamy, I give them huge props to Infamous Quests. The lack of a narrator is a weakness though. The Heroine's Quest voice acting is solid all around, with some great voices and no really bad voices. Quest For Infamy's combat system is lousy, which even the game designers admit.Ģ. One knock on the Heroine's Quest system: if you drink a potion while an enemy is attacking you, you lose the potion. AGDI's QFG2 is still the overwhelming winner in terms of combat systems for these games, but Heroine's Quest comes in 2nd place. Good for the people who play these games for everything but the combat. It's also nice that if you set combat all the way down to easy, you can automatically win each fight. It takes learning and getting used to, but once I started learning it, I began to really enjoy the combat in this game. Heroine's Quest has a very good combat system. I'll try to compare them based on a number of factors:ġ. In the Suicide Squad movie, he is portrayed by Will Smith, who also portrayed the Genie in the live action remake of Aladdin.In LEGO DC Super Villains, Matthew Mercer reprised his role of voicing Deadshot, from Injustice 2.In the Arrow DLC for LEGO Batman 3: Beyond Gotham, Lawton is mentioned on the list during the introduction, although he isn't part of it in the TV show.The New 52 version of Deadshot appears in "The Squad" DLC.ĭeadshot and the rest of "The Squad" are called into action when their home base of Belle Reve Penitentiary is infiltrated by an outsider who threatens to reveal their secrets Ever since, he has been an enemy of Batman and Gotham's other vigilantes and has teamed up with other villains against the Justice League.Īmanda Waller has recruited him several times in the Suicide Squad alongside Bronze Tiger, Captain Boomerang, an amnesiac Lashina, Poison Ivy and others, in exchange for a reduced jailtime.ĭeadshot, along with Deathstroke and Mad Hatter can be unlocked during free play, in the mission "Big Trouble in Little Gotham". However, his plans were revealed and thwarted. He first appeared in Gotham City as a new vigilante, with a plan to kill Batman and replace him. Floyd became a sharpshooter under the name "Deadshot", and claims to have never missed a target. He climbed onto a branch, but it broke and Floyd accidentally killed his beloved brother. Locked outside, Floyd grabbed a gun so he could disarm his brother and save him from his grim future. One day his mother convinced his brother to kill his father. His gloves and boots are again yellow, and while his wrist-mounts are constructed the same way, they are also yellow.Īs a young boy, Floyd Lawton idolized his brother. A bomb collar is around his neck, yellow packets are over his heart, and a pattern of arrow-shaped metal armour begins under Deadshot's chest and continue down under his waist until it segues into a codpiece. Though not as plain as his original version, his costume is less busy than his regular-game version. Deadshot's helmet is again a separate piece, but is more detailed than his original appearance with tapering and more sophisticated contours. Deadshot is able to rapidly fire his guns at enemies and activate a special vision to search for hidden objects.Ī version of Deadshot based on his appearance in The New 52 reboot is included in a DLC pack inspired by the Suicide Squad. His "wrist-mounted" guns are represented as handheld underhand devices with studs aligned with his palms as barrels. He wears yellow gloves and boots with matching bandoliers worn like bracelets around his elbows. Deadshot has a belt above his waist, and a pair of silver trunks on his legs. A similar, but more emphasized, target is on the center of his torso. Likewise, segmented metal is visible when his shirt is cropped off at his abdomen. He continues to wear a tight red costume, but it is split open at the chest to reveal layered metal. It is not segmented, but appears tight with grey shadows over his monocole-less eye, cheeks, and mouth. His headgear is no longer represented by a separate headpiece, but is instead designed on the head. He wears yellow gloves and has a silver belt around his waist.ĭeadshot is redesigned for LEGO Batman 3 with a more classic appearance. He wears a red jumpsuit with his logo, a yellow targeting scope, on the right side of his chest. In LEGO Batman 2, Deadshot wears a boxy silver helmet with metal plating and a red-lensed eyepiece placed over his eye. mousePressed() is an EVENT that happens only when the mouse is pressed.Ĭircle. Some are essential to the website functionality and allow you to manage an account and preferences. The mouseButton variable (see the related reference entry). if mouse is inside ellipse - this is called a CONDITIONALĮllipse(circle.x, circle.y, circle.radius, circle.radius) The mousePressed() function is called once after every time a mouse button is pressed. Var distance = dist(mouseX, mouseY, circle.x, circle.y) Remember, p5 has built-in mouse-tracking variables mouseX and mouseY. If it is, we know the mouse is outside the circle.ĮllipseMode(RADIUS) // use radius instead of width and height in ellipse() Using mouse interaction is one of the main ways to make interactive p5 sketches. The physical mouse object is used to control the position of the cursor on screen and to select interface elements. Here we use the dist() function (distance) to get the distance from the center of a circle to the cursor, then we test to see if that distance is greater than the radius of the circle. Caesar's great-nephew and adopted heir Octavian, later known as Augustus, rose to sole power after defeating his opponents in the last civil war of the Roman Republic. A new series of civil wars broke out and the constitutional government of the Republic was never fully restored. On the Ides of March (15 March) 44 BC, Caesar was assassinated by a group of rebellious senators led by Brutus and Cassius, who stabbed him to death. His populist and authoritarian reforms angered the elites, who began to conspire against him. He centralized the bureaucracy of the Republic and was eventually proclaimed "dictator for life" ( dictator perpetuo). He initiated land reform and support for veterans. He gave citizenship to many residents of far regions of the Roman Republic. This began Caesar's civil war, which he won, leaving him in a position of near unchallenged power and influence in 45 BC.Īfter assuming control of government, Caesar began a program of social and governmental reforms, including the creation of the Julian calendar. In 49 BC, Caesar openly defied the Senate's authority by crossing the Rubicon and marching towards Rome at the head of an army. With the Gallic Wars concluded, the Senate ordered Caesar to step down from his military command and return to Rome. These achievements and the support of his veteran army threatened to eclipse the standing of Pompey, who had realigned himself with the Senate after the death of Crassus in 53 BC. During this time he both invaded Britain and built a bridge across the Rhine river. Caesar rose to become one of the most powerful politicians in the Roman Republic through a string of military victories in the Gallic Wars, completed by 51 BC, which greatly extended Roman territory. Their attempts to amass power as Populares were opposed by the Optimates within the Roman Senate, among them Cato the Younger with the frequent support of Cicero. In 60 BC, Caesar, Crassus, and Pompey formed the First Triumvirate, an informal political alliance that dominated Roman politics for several years. He played a critical role in the events that led to the demise of the Roman Republic and the rise of the Roman Empire. A member of the First Triumvirate, Caesar led the Roman armies in the Gallic Wars before defeating his political rival Pompey in a civil war, and subsequently became dictator from 49 BC until his assassination in 44 BC. Gaius Julius Caesar ( / ˈ s iː z ər/ Latin: 12 July 100 BC – 15 March 44 BC), was a Roman general and statesman. |
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